Life gets strange when Alice sees a white rabbit wearing a coat and gloves. thens he follows him down a hole. Suddenly she grows smaller, larger, smaller, larger, smaller -- and almost drowns in her own tears.
She meets a Dodo, a Lizard, a smoking Caterpillar, a Duchess...a Cat without a grin. Then a grin without a Cat. She has a mad tea party with a Hatter and a Hare. And a madder croquet game with a King -- where playing card soldiers are the hoops, flamingos are the mallets, hedgehogs are the balls and the Queen of Hearts cries "Off with their heads!" Which lands Alice, the Mock Turtle, and a Gryphon at a trial without rules where death is the penalty! In Wonderland, anything can happen.
And probably anything will...
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There they encounter the White Rabbit, the Queen of Hearts, the Mock Turtle, and the Mad Hatter, among a multitude of other characters--extinct, fantastical, and commonplace creatures. Alice journeys through this Wonderland, trying to fathom the meaning of her strange experiences. But they turn out to be "curiouser and curiouser," seemingly without moral or sense.
For more than 130 years, children have reveled in the delightfully non-moralistic, non-educational virtues of this classic. In fact, at every turn, Alice's new companions scoff at her traditional education. The Mock Turtle, for example, remarks that he took the "regular course" in school: Reeling, Writhing, and branches of Arithmetic-Ambition, Distraction, Uglification, and Derision. Carroll believed John Tenniel's illustrations were as important as his text. Naturally, Carroll's instincts were good; the masterful drawings are inextricably tied to the well-loved story. -- Emilie Coulter
|Recommended Age||6 and up|
|Publication Date||Jun 15, 1992|
|Publisher||Dover Thrift Editions|